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Chip 2005 July
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CHIP_CD_2005-07.iso
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software
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att
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attsetup.exe
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shared memory
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readme.txt
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2005-03-03
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3KB
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49 lines
ATI Tray Tools has Shared Memory with full information about currect GPU/Memory speed,
temperatures and FAN Speed. Current Settings for Direct3D AA/AF, OpenGL AA/AF.
Current mode (2d/3d),
Here is a structure:
Borland Delphi:
type TATTData=packed record
CurGPU:dword; //Current GPU Speed
CurMEM:dword; //Current MEM Speed
isGameActive:dword; //If game from profile is active, this field will be 1 or 0 if not.
is3DActive:dword; //1=3D mode, 0=2D mode
isTempMonSupported:dword; //1 - if temperature monitoring supported by ATT
GPUTemp:dword; //GPU Temperature
ENVTemp:dword; //ENV Temperature
FanDuty:dword; //FAN Duty
MAXGpuTemp:dword; //MAX GPU Temperature (only if Hardware Monitor enabled!)
MINGpuTemp:dword; //MIN GPU Temperature (only if Hardware Monitor enabled!)
MAXEnvTemp:dword; //MAX ENV Temperature (only if Hardware Monitor enabled!)
MINEnvTemp:dword; //MIN ENV Temperature (only if Hardware Monitor enabled!)
//3d settings
CurD3DAA:dword; //Direct3D Antialiasing value
CurD3DAF:dword; //Direct3D Anisotropy value
CurOGLAA:dword; //OpenGL Antialiasing value
CurOGLAF:dword; //OpenGL Anisotropy value
end;
C++:
typedef struct tagTATTData {
DWORD CurGPU; //Current GPU Speed
DWORD CurMEM; //Current MEM Speed
DWORD isGameActive; //If game from profile is active, this field will be 1 or 0 if not.
DWORD is3DActive; //1=3D mode, 0=2D mode
DWORD isTempMonSupported; //1 - if temperature monitoring supported by ATT
DWORD GPUTemp; //GPU Temperature
DWORD ENVTemp; //ENV Temperature
DWORD FanDuty; //FAN Duty
DWORD MAXGpuTemp; //MAX GPU Temperature (only if Hardware Monitor enabled!)
DWORD MINGpuTemp; //MIN GPU Temperature (only if Hardware Monitor enabled!)
DWORD MAXEnvTemp; //MAX ENV Temperature (only if Hardware Monitor enabled!)
DWORD MINEnvTemp; //MIN ENV Temperature (only if Hardware Monitor enabled!)
//3d settings
DWORD CurD3DAA; //Direct3D Antialiasing value
DWORD CurD3DAF; //Direct3D Anisotropy value
DWORD CurOGLAA; //OpenGL Antialiasing value
DWORD CurOGLAF; //OpenGL Anisotropy value
} TATTData, *PATTData;